IS 270 Digital Image Design for Game Developers

3 credits

Introduces the developer to techniques in Adobe Photoshop used to create synthetic imagery like textures, alpha maps, bump maps, and high dynamic range imaging or HDRI systems. Visual design processes are implemented in the creation of interfaces and icons for interaction. 3D functionality is introduced through programming skill sets in DirectX, OpenGL and Microsoft Visual Studio to natively render imagery onto geometry showing the created images in different contexts. The student will investigate and examine the creative and technical aspects synthetic imagery as a production tool for simulation and gaming creation. Digital image libraries will be compiled through-out the course to be used in future Game Design courses.

Prerequisite(s): IS 134 or permission of the Interim Department Chair, Business Information Systems and Computer Information Systems.